The board, and likewise the pieces, were made much smaller than usual for the other variants, making archeological finds difficult to decipher. It is not too clear how accurate the rules given by modern sources for the game are, because many of the pieces appear in other shogi variants with a consistent move there, but are given different moves in taikyoku shogi. Several documents describing the game have been found however, there are differences between them. One game may be played over several long sessions and require each player to make over a thousand moves.īecause the game was found only recently after centuries of obscurity, it is difficult to say exactly what all the rules were. There are only two sets of restored taikyoku shogi pieces and one of them is held at Osaka University of Commerce. (Even some infinite chess variants have been made playable in virtual space using procedural rendering of the board as pieces move outward, but of course an infinitely large chess board can not be physically printed.) It has not been shown that taikyoku shogi was ever widely played. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest physically playable chess variant ever. ![]() The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games. "ultimate chess") is the largest known variant of shogi ( Japanese chess). Sannin shōgi (hex board, 7 cells per side, 3-player game). ![]() Annan shōgi (9×9, neighbors influence movement).
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